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Glitters

About

Sophie has 13+ years’ professional experience developing stories, characters, dialogue, and immersive narrative experiences across 𝗧𝗩, 𝘁𝗵𝗲𝗮𝘁𝗿𝗲, 𝗳𝗶𝗹𝗺 𝗮𝗻𝗱 𝗴𝗮𝗺𝗲𝘀.

 

Starting in musical theatre, Sophie studied Performance and Screenwriting before moving into 𝗧𝗩 𝗱𝗲𝘃𝗲𝗹𝗼𝗽𝗺𝗲𝗻𝘁 and then into narrative design and writing for 𝗔𝗔 𝗮𝗻𝗱 𝗔𝗔𝗔 𝗴𝗮𝗺𝗲𝘀.

Highlights include HANNA Series One, Military Wives, Lee and Dean, Mafia Definitive Edition, Until Dawn 2, Nutmeg, and several open-world, narrative-focused RPGs.​

Sand

 

"Sophie is one of the best writers and world-builders I've ever had the pleasure of working with.

I could leave quest, character, and world writing in her

hands and know that what I'd get back would be thoughtful, on-brand, and excellently crafted."

 

 

Jonathan Flieger,

Narrative Director at Sumo Digital

Light Brown Powder
Rough Sand

"Sophie’s suggestions, documentation, dialogue scripts, and long-form world-building have been best in class and have enriched our project profoundly. Super happy to have worked together and any project would be elevated with Sophie on board".

Venezia Georgieva, Senior Game Designer

Sand

"Above all, Sophie is a truly compassionate and supportive person. She has offered me guidance that has made a positive impact upon my work".
 
 
Alice Kent, Narrative Designer and Writer

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