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Glitters

About

Sophie worked in the TV industry before moving into games to create multiple AAA branching, open-world, and narrative-focused titles.
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In addition, she has worked in both theatre and film, with highlights including Hanna Series One. Her portfolio of game releases includes the likes of Mafia Definitive Edition, An Unreleased Narrative-Driven Choice title, an unreleased branching horror RPG, and an open-world narrative-focused RPG.​

Sand

 

"Sophie is one of the best writers and world-builders I've ever had the pleasure of working with.

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I could leave quest, character, and world writing in her

hands and know that what I'd get back would be thoughtful, on-brand, and excellently crafted."

 

 

Jonathan Flieger,

Narrative Director at Sumo Digital

Light Brown Powder
Rough Sand

"Sophie’s suggestions, documentation, dialogue scripts, and long-form world-building have been best in class and have enriched our project profoundly. Super happy to have worked together and any project would be elevated with Sophie on board".

Venezia Georgieva, Senior Game Designer

Sand

"Above all, Sophie is a truly compassionate and supportive person. She has offered me guidance that has made a positive impact upon my work".
 
 
Alice Kent, Narrative Designer and Writer

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